D1 QMX > sG 2-1 FFYI BO3 BF3
So with iM's FFYI bracket finally coming to an end, D1 QMX faced off against sG in the Grand Final best of three match. The first game was arranged to be played on Sunday night directly after our game against Team Unknown. The next and (if needed) third game was then to be played on the following Tuesday.
The first map was to be decided by 10v10 repair tool battle royal. Everyone gathered in the river on Caspian whilst iM-SadAct watched from above. sG went for the popular 'flying V' tactic which we tried to replicate, though it soon became clear that ours turned into more of a flying N. sG had come prepared, slowly picking us off until Kopta finally snapped and unleashed a grenade into the middle of the battlefield. Way to go out in style Kopta...
sG winning the repair tool battle got to choose the map. Quickly and as we had already guessed they picked Grand Bazaar. Feeling rather burnt out since we had just finished playing the 2nd round match against Team Unknown, everyone soldiered on and did the best they could with the little preparation we had had for this game. sG took swift advantage of our weakness, running circles around us and controlling better positions whilst we floundered about between flags in a mad scramble. Needless to say, we lost pretty badly and there was some very colourful language and hard feelings after the game. If any silver lining could be sort from this mess it was that we just scraped in a win on the second half with three tickets to spare.
Sloth Gaming > D1 QMX 94-3
First half:

Second half:
As Tuesday approached everyone got themselves out of the ditch we had dug and put on a brave face for the match. Since sG had picked the first map, we had choice for the second. Feeling confident in our vehicle supremacy over sG it was decided that Caspian would be a good pick. We had scrim'd the map a couple of times before and had a half decent understanding of what we needed in order to lock it down. What we had a sneaking suspicion of and what was later confirmed by sG was that they had completely skipped practicing for Caspian and had just focused on taking us out in the final map, Seine Crossing (as was the map chosen by iM to be played as the decider). Caspian was looking good for us at this point, we ran over our rollout a couple times and put together arguably one of our strongest vehicle rosters. We would be ready this time.
Between Browny, Kopta, Putto and myself we had managed to attain air superiority within a short while and our infantry set to work on maintaining bleed with Kopta & Putto flying overhead in the chopper. From what I could tell in the jet, this match was a shutout. sG un-practiced and ready to give in, our game plan clearly superior the match went down faster and easier than expected. Shout-out to Bourne who played his first ever BF3 scrim this game. Also to Putto and Kopta for smashing first half and to everyone on the ground whom managed to control C without need for a retake. It was a very strong game and in just 22 minutes and 16 seconds our strength and confidence was back.
D1 QMX > Sloth Gaming 223 - 0
First half:

Second half:

It had all come down to this, Seine Crossing. Our 2nd round match had been against Team Unknown on Seine, the strats fresh in our mind and with the hunger for victory we switched out a couple of players from Caspian for our known and proven infantry kings. Sitting waiting for sG to get their 10th player in, we again ran through verbally all the rollouts and discussed whether it was what we should be doing. The doubt was starting to creep in and after all, sG had focused all their attention on this map. How good would they be?
After what seemed like forever, the match finally got underway. Starting as Russia we approached the points the same we had against Unknown but this time we we're up against stronger competition. B & D we're safely capped but the pivotal C flag was taken. It was a to and fro for the next while as the tickets slowly drained down. Each team on 2 flags, it became a battle of numbers. Kopta once again in the tank wasn't receiving enough support and we couldn't get the jump on them, they would always get our tank down just as we finished theirs. Various pushes were made to cap back C but none proved successful, sG were holding onto it tightly and we were forced to abandon the prospect of ever capping it back. With another push, Kopta and the B squad had managed to slip in behind their tank to finish him off whilst he was occupied shooting ahead. Their tank was down and we had an advantage. Throwing our resources at A, sG tried to scramble back into position but it was too late. We had secured the flag and surrounded C. Their tank down, it was free roam for about a minute, a vital minute though it was and one that had secured us the first half win. 76-0.
What happened next was almost heart breaking. Our second half bailout went horribly wrong, our spawn order was messed up accidentally which put us at a disadvantage in dropping crucial seconds. It cost us hard, just managing to secure B whilst sG took A,C & D saw us needing to chase down a 60 ticket deficit. On the back foot Kopta set about pushing the tank hard into A whilst a somewhat un-coordinated push from my squad ran in the complete opposite direction towards D, separating our resources and making it hard for ourselves. With sG trying to hold off our tank, their D flag remained lightly defended. What turned out still to be a rough battle saw us take D after a few attempts whilst A still remained in sG's hands. Falling out from D Bogan's squad again tried to retake the pivotal C flag but to no gain, it wasn't until their tank began focusing on D did we get the chance to retake A. We had got ourselves a foot-hole and managed to hold the three cap enough to catch up within 20 tickets. At this rate, we would win as sG needed to beat our first half score.
B remaining our only solid flag, A and D changed hands continually. Time continued to whittle away and so did sG's window to meet that 76 ticket margin. What turned out to be a very messy match had come down to a nail biting come-back. Their tickets hit 75 and within the busy Mumble channel began an eruption of questions. Had we won? Kopta was it 76 tickets? How many tickets was it? It wasn't until a few of the sG members had posted 'gg' in game before the win dawned on us. With a couple of rage quits from sG and a lack of enthusiasm their 30 point margin dropped in the final minute down from 15-5 to 10-4, 2-3 and finally! 0-3 our way.
D1 QMX > Sloth Gaming 79 - 0
First half:

Second half:

With the 2-1 win over Sloth Gaming and dominance in the FFYI bracket, D1 QMX will now get to play in iMmunity's 8 team round-robin over the next two weeks, facing off against Australia's best BF3 teams and players. Best of luck guys, it's going to be a hell of test.
A well deserved Hooah to you all! Congratulations.
Follow the ladder and D1 QMX's progress here: http://www.cybergame...3imcomp/league/
The first map was to be decided by 10v10 repair tool battle royal. Everyone gathered in the river on Caspian whilst iM-SadAct watched from above. sG went for the popular 'flying V' tactic which we tried to replicate, though it soon became clear that ours turned into more of a flying N. sG had come prepared, slowly picking us off until Kopta finally snapped and unleashed a grenade into the middle of the battlefield. Way to go out in style Kopta...
sG winning the repair tool battle got to choose the map. Quickly and as we had already guessed they picked Grand Bazaar. Feeling rather burnt out since we had just finished playing the 2nd round match against Team Unknown, everyone soldiered on and did the best they could with the little preparation we had had for this game. sG took swift advantage of our weakness, running circles around us and controlling better positions whilst we floundered about between flags in a mad scramble. Needless to say, we lost pretty badly and there was some very colourful language and hard feelings after the game. If any silver lining could be sort from this mess it was that we just scraped in a win on the second half with three tickets to spare.
Sloth Gaming > D1 QMX 94-3
First half:

Second half:
As Tuesday approached everyone got themselves out of the ditch we had dug and put on a brave face for the match. Since sG had picked the first map, we had choice for the second. Feeling confident in our vehicle supremacy over sG it was decided that Caspian would be a good pick. We had scrim'd the map a couple of times before and had a half decent understanding of what we needed in order to lock it down. What we had a sneaking suspicion of and what was later confirmed by sG was that they had completely skipped practicing for Caspian and had just focused on taking us out in the final map, Seine Crossing (as was the map chosen by iM to be played as the decider). Caspian was looking good for us at this point, we ran over our rollout a couple times and put together arguably one of our strongest vehicle rosters. We would be ready this time.
Between Browny, Kopta, Putto and myself we had managed to attain air superiority within a short while and our infantry set to work on maintaining bleed with Kopta & Putto flying overhead in the chopper. From what I could tell in the jet, this match was a shutout. sG un-practiced and ready to give in, our game plan clearly superior the match went down faster and easier than expected. Shout-out to Bourne who played his first ever BF3 scrim this game. Also to Putto and Kopta for smashing first half and to everyone on the ground whom managed to control C without need for a retake. It was a very strong game and in just 22 minutes and 16 seconds our strength and confidence was back.
D1 QMX > Sloth Gaming 223 - 0
First half:

Second half:

It had all come down to this, Seine Crossing. Our 2nd round match had been against Team Unknown on Seine, the strats fresh in our mind and with the hunger for victory we switched out a couple of players from Caspian for our known and proven infantry kings. Sitting waiting for sG to get their 10th player in, we again ran through verbally all the rollouts and discussed whether it was what we should be doing. The doubt was starting to creep in and after all, sG had focused all their attention on this map. How good would they be?
After what seemed like forever, the match finally got underway. Starting as Russia we approached the points the same we had against Unknown but this time we we're up against stronger competition. B & D we're safely capped but the pivotal C flag was taken. It was a to and fro for the next while as the tickets slowly drained down. Each team on 2 flags, it became a battle of numbers. Kopta once again in the tank wasn't receiving enough support and we couldn't get the jump on them, they would always get our tank down just as we finished theirs. Various pushes were made to cap back C but none proved successful, sG were holding onto it tightly and we were forced to abandon the prospect of ever capping it back. With another push, Kopta and the B squad had managed to slip in behind their tank to finish him off whilst he was occupied shooting ahead. Their tank was down and we had an advantage. Throwing our resources at A, sG tried to scramble back into position but it was too late. We had secured the flag and surrounded C. Their tank down, it was free roam for about a minute, a vital minute though it was and one that had secured us the first half win. 76-0.
What happened next was almost heart breaking. Our second half bailout went horribly wrong, our spawn order was messed up accidentally which put us at a disadvantage in dropping crucial seconds. It cost us hard, just managing to secure B whilst sG took A,C & D saw us needing to chase down a 60 ticket deficit. On the back foot Kopta set about pushing the tank hard into A whilst a somewhat un-coordinated push from my squad ran in the complete opposite direction towards D, separating our resources and making it hard for ourselves. With sG trying to hold off our tank, their D flag remained lightly defended. What turned out still to be a rough battle saw us take D after a few attempts whilst A still remained in sG's hands. Falling out from D Bogan's squad again tried to retake the pivotal C flag but to no gain, it wasn't until their tank began focusing on D did we get the chance to retake A. We had got ourselves a foot-hole and managed to hold the three cap enough to catch up within 20 tickets. At this rate, we would win as sG needed to beat our first half score.
B remaining our only solid flag, A and D changed hands continually. Time continued to whittle away and so did sG's window to meet that 76 ticket margin. What turned out to be a very messy match had come down to a nail biting come-back. Their tickets hit 75 and within the busy Mumble channel began an eruption of questions. Had we won? Kopta was it 76 tickets? How many tickets was it? It wasn't until a few of the sG members had posted 'gg' in game before the win dawned on us. With a couple of rage quits from sG and a lack of enthusiasm their 30 point margin dropped in the final minute down from 15-5 to 10-4, 2-3 and finally! 0-3 our way.
D1 QMX > Sloth Gaming 79 - 0
First half:

Second half:

With the 2-1 win over Sloth Gaming and dominance in the FFYI bracket, D1 QMX will now get to play in iMmunity's 8 team round-robin over the next two weeks, facing off against Australia's best BF3 teams and players. Best of luck guys, it's going to be a hell of test.
A well deserved Hooah to you all! Congratulations.
Follow the ladder and D1 QMX's progress here: http://www.cybergame...3imcomp/league/


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